98 research outputs found

    An Efficient Data-hiding Method Based on Lossless JPEG2000 for a Scalable and Synchronized Visualization of 3D Terrains

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    International audienceReal-time on-line 3D visualization of terrain is a memory intensive process accompanied by considerably large data transfer across the network and thus data compression is inevitable. The upcoming standard of JPEG2000 is well suited for such network based transfers since it offers the additional advantage of resolution scalability resulting in incremental improvement of quality. The 3D visualization process is, essentially, the linking of the texture image with the terrain geometry obtained from DEM; the data are heterogeneous and normally involves more than one file. This work is concerned with the interleaving of these files into one jp2 file in a synchronized way so that the file format is conserved for compliance to the JPEG2000 standard. This synchronization is achieved by using a scalable data hiding method to embed the lossless wavelet transformed DEM in the corresponding lossless JPEG2000 coded texture. For the DEM and the texture, the level of transform is the same. With this approach the 3D visualization is efficient even if a small fraction of the initial data is transmitted

    An Adaptive Spread Spectrum (SS) Synchronous Data Hiding Strategy for Scalable 3D Terrain Visualization

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    International audienceThe diversity of clients in today's network environment compels us to think about solutions that more than satisfy their needs according to their resources. For 3D terrain visualization this translates into two main requirements, namely the scalability and synchronous unification of a disparate data that requires at least two files, the texture image and its corresponding digital elevation model (DEM). In this work the scalability is achieved through the multiresolution discrete wavelet transform (DWT) of the JPEG2000 codec. For the unification of data, a simple DWT-domain spread spectrum (SS) strategy is employed in order to synchronously hide the DEM in the corresponding texture while conserving the JPEG2000 standard file format. Highest possible quality texture is renderable due to the reversible nature of the SS data hiding. As far as DEM quality is concerned, it is ensured through the adaptation of synchronization in embedding that would exclude some highest frequency subbands. To estimate the maximum tolerable error in the DEM according to a given viewpoint, a human visual system (HVS) based psycho-visual analysis is being presented. This analysis is helpful in determining the degree of adaptation in synchronization

    A Lossy JPEG2000-based Data Hiding Method for Scalable 3D Terrain Visualization

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    International audienceThe data needed for 3D terrain visualization consists, essentially, of a texture image and its corresponding digital elevation model (DEM). A blind data hiding method is proposed for the synchronous unification of this disparate data whereby the lossless discrete wavelet transformed (DWTed) DEM is embedded in the tier-1 coded quantized and DWTed Y component of the texture image from the lossy JPEG2000 pipeline. The multiresolution nature of wavelets provides us the scalability that can cater for the diversity of client capacities in terms of computing, memory and network resources in today's network environment. The results have been interesting and for a bitrate as low as 0.0120.012 bit per pixel (bpp), a satisfactory visualization was realized. We compare the obtained results with those of a previous method that interrupt the lossless JPEG2000 codec immediately after the DWT step and embeds lossless DWTed DEM in the reversibly DWTed Y component of texture. The proposed method proved to be more effective in the sense that for the same bitrate one observed lesser quality loss for respective resolutions

    Adaptively Synchronous Scalable Spread Spectrum (A4S) Data-Hiding Strategy for Three-Dimensional Visualization

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    International audienceWe propose an adaptively synchronous scalable spread spectrum (A4S) data-hiding strategy to integrate disparate data, needed for a typical 3-D visualization, into a single JPEG2000 for- mat file. JPEG2000 encoding provides a standard format on one hand and the needed multiresolution for scalability on the other. The method has the potential of being imperceptible and robust at the same time. While the spread spectrum (SS) methods are known for the high robustness they offer, our data-hiding strategy is removable at the same time, which ensures highest possible visualization qual- ity. The SS embedding of the discrete wavelet transform (DWT)- domain depth map is carried out in transform domain YCrCb com- ponents from the JPEG2000 coding stream just after the DWT stage. To maintain synchronization, the embedding is carried out while taking into account the correspondence of subbands. Since security is not the immediate concern, we are at liberty with the strength of embedding. This permits us to increase the robustness and bring the reversibility of our method. To estimate the maximum tolerable error in the depth map according to a given viewpoint, a human visual system (HVS)-based psychovisual analysis is also presented

    Exploration of the changing structure of cities: Challenges for temporal city models

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    International audienceThe ALARIC project (Incremental Urban Change Research Project) is dedicated to the production of geo-historical information concerning two formerly industrial cities of the Lyon-Saint-Etienne region (19 th and 20 th century). The exploration of the incremental nature of urban change implies identifying when certain historical processes took place, such as the shift from one-off to systematic construction and changes in urban planning strategies. Specifically, the case study investigates the emergence of local urban projects to compare the transformation processes of the urban fabric and to specify the pace of urban change. Historical records will be accessed through a virtual mapping environment based on the temporal reconstitution of cities in two dimensions, and sometimes for special cases in three dimensions. This paper presents methodological principles to reconstruct former cities in order to inquire urban change and requirements for effective sharing of hypotheses on the various states of the past urban landscape and associated transformation processes

    Scalable Data Hiding for Online Textured 3D Terrain Visualization

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    International audienceA method for 3D scalable visualization, in a client/server environment is presented. The main idea presented in this paper is to increase the quality of 3D visualization for low bit rate transmission. All informations like texture, digital elevation model and projection systems are merged into a single file. The integration is achieved via data hiding whereas the scalability is realized through the multiresolution nature of JPEG2000 encoding. The embedding step is done in the lossless DWT domain. The strategy is flexible and it is up to the user to decide the level of transform of texture and DEM. In this context a comparison between various possibilities is presented by applying the method to a practical example. It is shown that a very good visualization can be realized with even a tiny fraction of the encoded coefficients

    WAVELET BASED DATA HIDING OF DEM IN THE CONTEXT OF REALTIME 3D VISUALIZATION (Visualisation 3D Temps-Réel à Distance de MNT par Insertion de Données Cachées Basée Ondelettes)

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    The use of aerial photographs, satellite images, scanned maps and digital elevation models necessitates the setting up of strategies for the storage and visualization of these data. In order to obtain a three dimensional visualization it is necessary to drape the images, called textures, onto the terrain geometry, called Digital Elevation Model (DEM). Practically, all these information are stored in three different files: DEM, texture and position/projection of the data in a geo-referential system. In this paper we propose to stock all these information in a single file for the purpose of synchronization. For this we have developed a wavelet-based embedding method for hiding the data in a colored image. The texture images containing hidden DEM data can then be sent from the server to a client in order to effect 3D visualization of terrains. The embedding method is integrable with the JPEG2000 coder to accommodate compression and multi-resolution visualization. Résumé L'utilisation de photographies aériennes, d'images satellites, de cartes scannées et de modèles numériques de terrains amène à mettre en place des stratégies de stockage et de visualisation de ces données. Afin d'obtenir une visualisation en trois dimensions, il est nécessaire de lier ces images appelées textures avec la géométrie du terrain nommée Modèle Numérique de Terrain (MNT). Ces informations sont en pratiques stockées dans trois fichiers différents : MNT, texture, position et projection des données dans un système géo-référencé. Dans cet article, nous proposons de stocker toutes ces informations dans un seul fichier afin de les synchroniser. Nous avons développé pour cela une méthode d'insertion de données cachées basée ondelettes dans une image couleur. Les images de texture contenant les données MNT cachées peuvent ensuite être envoyées du serveur au client afin d'effectuer une visualisation 3D de terrains. Afin de combiner une visualisation en multirésolution et une compression, l'insertion des données cachées est intégrable dans le codeur JPEG 2000

    Visualisation 3D temps-réel à distance de MNT par insertion de données cachées basée ondelettes

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    National audienceL'utilisation de photographies aériennes, d'images satellites, de cartes scannées et de modèles numériques de terrains amène à mettre en place des stratégies de stockage et de visualisation de ces données. Afin d'obtenir une visualisation en trois dimensions, il est nécessaire de lier ces images appelées textures avec la géométrie du terrain nommée Modèle Numérique de Terrain (MNT). Ces informations sont en pratiques stockées dans trois fichiers différents : MNT, texture, position et projection des données dans un système géo-référencé. Dans cet article, nous proposons de stocker toutes ces informations dans un seul fichier afin de les synchroniser. Nous avons développé pour cela une méthode d'insertion de données cachées basée ondelettes dans une image couleur. Les images de texture contenant les données MNT cachées peuvent ensuite être envoyées du serveur au client afin d'effectuer une visualisation 3D de terrains. Afin de combiner une visualisation en multirésolution et une compression, l'insertion des données cachées est intégrable dans le codeur JPEG 2000

    3D Facial Visualization Through Adaptive Spread Spectrum Synchronous Scalable (A4S) Data Hiding

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    International audienceAn adaptive spread spectrum synchronous scalable(A4S) data hiding strategy is being put forward to integrate the disparate 3D facial visualization data, into a single JPEG2000 format file with the aim to cater diverse clients in various bandwidth scenarios. The method is both robust and imperceptible in the sense that the robustness of the spread spectrum (SS) is coupled with the removable embedding that ensures highest possible visualization quality. The SS embedding of the DWT-domain 2.5D facial model is carried out in the transform domain YCrCb components, of the 2D texture, from the coding stream of JPEG2000 codec just after the DWT stage. High depth map quality is ensured through the adaptation of synchronization during embedding that would exclude some highest frequency subbands. The results show that the method can be exploited for video-surveillance and video-conference applications

    JPEG2000-Based Data Hiding to Synchronously Unify Disparate Facial Data for Scalable 3D Visualization

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    International audienceWe present a scalable encoding strategy for the 3D facial data in various bandwidth scenarios. The scalability, needed to cater diverse clients, is achieved through the multiresolution characteristic of JPEG2000. The disparate 3D facial data is synchronously unified by the application of data hiding wherein the 2.5D facial model is embedded in the corresponding 2D texture in the discrete wavelet transform (DWT) domain. The unified file conforms to the JPEG2000 standard and thus no novel format is introduced. The method is effective and has the potential to be applied in videosurveillance and videoconference applications
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